This task requires a Knowledge (local) check (DC 25) though the GM can assign modifiers as he sees fit. Those with intimate knowledge of Corvis have a chance to locate an entrance to the Undercity In the “civilized” areas PCs can still meet various human and non-human thugs and the PCs exploring the Undercity who stray from the well-traveled areas have a chance of running into devil rats, undead, bogrin, goraxes, gatormen, and other monsters. The trilogy is set in the Iron Kingdoms, by Privateer Press, a somewhat steampunk setting that has had its 5th edition rules set for 5th edition D&D published. #Duteus witchfire trilogy series#The Undercity is inhabited mostly by vagrants and criminals, but legends speak of far more sinister denizens. Front Page Adventure Log Wiki Characters Maps Father Pandor Dumas. The Witchfire Trilogy is a series of adventures originally published for 3rd edition D&D, then updated for 3.5. For your services, you are being paid 25 each at the end of your journey. The journey takes more then two weeks, and passes through rocky passes, and swampy lowlands. nervous) Youve been hired by the Merchants guild in Felling to guard a caravan on the treachorous route to Corvis. Some sections seem to hold together of their own accord, preserved by what the locals consider to be unnatural forces. (allright, this is my first time DMing online, so wish me luck. Sections have begun to sink, citizens will often take exhaustive measures to shore up walls and prevent water from seeping inside the buildings, allowing them to persist underground. Others are natural passages or recent excavations by the inhabitants. Many of these passageways are ancient buildings and streets entombed in the damp earth. The Undercity, as the locals call it, is a treacherous subterranean maze. The swamp has swallowed many of Corvis’ original buildings.
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